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MetallicDebris

Wreckage animations thrown up by ion storm strikes, collapsing bridges, and destroyed objects with no debris types of their own.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
typelist
When omitted
(empty)
rules.ini
[AudioVisual]
MetallicDebris=MYDEBRIS1,MYDEBRIS2 ; AnimTypes registered in [Animations]

Three events create animations picked at random from this list. Each pick is separate, so one entry can appear more than once.

  • Ion storm strike. A lightning bolt creates two to six at the strike point when it changes the cell, for example by destroying what stood there. A bolt that hits an empty cell of road, rock, wall or weeds land always creates them.
  • Bridge collapse. Each destroyed bridge cell has a 47.5 percent chance of creating one beside its bridge explosion. This happens only when BridgeExplosions lists at least one animation.
  • Destroyed object. An object whose type sets MaxDebris above zero and has no DebrisTypes creates between zero and MaxDebris of them just above its center, unless it has fallen into water as the water exit describes. Destruction and debris covers the rest of what a destroyed object leaves.