BridgeExplosions
The explosions that accompany a bridge span coming down.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- typelist
- When omitted
(empty)
[AudioVisual]BridgeExplosions=MYBLAST1,MYBLAST2 ; AnimTypes registered in [Animations]A bridge cell that is destroyed kills everything on the deck, drops everything hanging beneath it, and then on a ninety-five percent roll shows one entry chosen at random from this list. It is placed at deck height over the cell, thrown up to twenty-five leptons off center in each direction, and held back one to five frames before it starts, so a long span coming down produces a ragged run of blasts rather than a single flash.
MetallicDebris covers the wreckage thrown alongside it on an even chance.