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BridgeExplosions

The explosions that accompany a bridge span coming down.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
typelist
When omitted
(empty)
rules.ini
[AudioVisual]
BridgeExplosions=MYBLAST1,MYBLAST2 ; AnimTypes registered in [Animations]

A bridge cell that is destroyed kills everything on the deck, drops everything hanging beneath it, and then on a ninety-five percent roll shows one entry chosen at random from this list. It is placed at deck height over the cell, thrown up to twenty-five leptons off center in each direction, and held back one to five frames before it starts, so a long span coming down produces a ragged run of blasts rather than a single flash.

MetallicDebris covers the wreckage thrown alongside it on an even chance.