ScrapVoxelDebris
Parsed VoxelAnimType that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- class
- When omitted
none- Used by the game
- No — loaded but not used
The name suggests the scrap a destroyed vehicle throws, but nothing in the game uses this setting. A destroyed object’s debris is set by its type through DebrisTypes and related keys, as ExplosiveVoxelDebris describes.
Naming a voxel animation the game does not know yet still registers a voxel animation type of that name.