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ScrapVoxelDebris

Parsed VoxelAnimType that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
class
When omitted
none
Used by the game
No — loaded but not used

The name suggests the scrap a destroyed vehicle throws, but nothing in the game uses this setting. A destroyed object’s debris is set by its type through DebrisTypes and related keys, as ExplosiveVoxelDebris describes.

Naming a voxel animation the game does not know yet still registers a voxel animation type of that name.