ScrapVoxelDebris
Parsed VoxelAnimType that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- class
- When omitted
none- Used by the game
- No — loaded but not used
The name marks it as the scrap a destroyed vehicle sheds. Nothing reads the stored type. A type’s destruction debris comes from its own DebrisTypes list, as ExplosiveVoxelDebris describes.