LimpetFactor
The percentage of a vehicle's speed a limpet attachment takes away.
- Applies to
- WarheadType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- floating point
- When omitted
0
A value of 1 or more makes the weapon attach a limpet instead of firing a shot, whenever the target is a vehicle, infantryman, aircraft or structure. Against any other target, such as a cell, the weapon fires an ordinary shot. An attachment creates no projectile. It does these things in one step:
- marks the target with the firing object’s house;
- sets the target’s speed multiplier to the percentage that remains, so
50leaves half; - plays the weapon’s sound and springs the limpet trigger event on the target;
- removes the firing object.
[MyLimpetWH] ; example WarheadTypeLimpetFactor=50 ; the target keeps half its speedIn the shipped rules, the deployed limpet mine fires the attachment. The limpet drone folds into that structure and has no weapon of its own.
A target can hold one mark from each house. When the firing object’s house has already marked the target, firing does nothing: no projectile, no second mark, and the firing object survives. A later mark from another house replaces the speed percentage the target already had.
What a mark does
Section titled “What a mark does”A mark has these effects on the object holding it:
- A marked vehicle is slowed. Infantry, aircraft and structures keep their full speed.
- A marked object reveals the map around it for its owner and also for every house that has marked it. A marked aircraft reveals only for its owner.
- A marked structure’s selection box is drawn in yellow, and the repair cursor is offered over it at any strength. A marked vehicle with
IsCoreDefender=yesalso gets a yellow selection box. - Other marked vehicles and aircraft draw a different frame of the selection marker art when selected. Marked infantry look the same as unmarked ones.
- The mark carries over when a vehicle deploys into a structure or a structure undeploys into a vehicle.
Removing a mark
Section titled “Removing a mark”Healing removes every mark on an object and restores its full ROT, so a repair weapon undoes an attachment. A repair step from a structure that services docked objects, such as a service depot, also removes the marks, even from an object at full strength.
ROT