Skip to content

11 — Do this...

Puts every gathered member on the named mission state and never advances the team's Script.

Editor data
Numeric ID
11
Engine ID
TMISSION_DO
Editor name
Do this...
Need token
NEED_MISSION
Parameters
  1. Missionmission

Only members in formation, and aircraft, take the named state. A member still on its way into formation is sent to the team’s center first.

A member in formation that holds neither a target nor a destination, and stands farther than twice Stray from the center, is sent back to the center on the Move mission. It takes the named state on a later turn, once it has arrived. When the named state is Area Guard, no member is sent back, and members take the state wherever they stand.

Each remaining member takes the named state, with its target and destination cleared, unless any of:

  • it holds a target or a destination;
  • it is already on the named state;
  • the named state is Guard and the member is on the Unload mission.

A member passed over for holding a target or a destination takes the state on the first turn it holds neither, provided it is within twice Stray of the center or the state is Area Guard.

Valid values

  • Any mission state, written as its number. A state that infantry, vehicles and aircraft have no handling for still becomes the member's mission, and the member then does nothing.
Caveats
  • The line never advances the team. The team repeats it every turn until the team is [sent back to regroup](/systems/ai-team-execution/#every-regroup-rewinds-the-script), which restarts its Script, or is deleted.
  • QMove is assigned as Move, so writing 3 and writing 2 have the same effect.
  • Writing 18 puts members on the Deconstruction mission, which infantry, vehicles and aircraft never enter on their own. A member on that mission accepts no later mission from the team, the player or anything else, and does nothing for the rest of the game.