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11 — Do this...

Puts every gathered member on the named mission state and holds the team on this line for good.

Editor data
Numeric ID
11
Engine ID
TMISSION_DO
Editor name
Do this...
Need token
NEED_MISSION
Parameters
  1. Missionmission

Each member is examined in turn, and one that is idle — holding neither a target nor a destination — and standing farther than twice Stray from the team’s center is sent to the center on the Move mission rather than being given the named state. It is offered the named state again on a later turn, once it has arrived or picked up work of its own.

That recall is skipped entirely when the named state is Area Guard, which is handed straight to every member wherever it stands.

Everything else is given the named state with its target and destination cleared, unless it is already on that state, or already holds a target or a destination. One further exception: where the named state is Guard, a member in the middle of unloading is left to finish.

The assignment goes through the ordinary queue every order in the game passes through, and two of that queue’s own rules reach this line.

  • QMove is rewritten to Move before anything is queued. The queue accepts no other reading of it, so the two numbers are interchangeable here and no member ever holds the queued form.
  • A member whose current mission is Deconstruction takes no mission assignment at all, this one or any later one. That guard exists for a structure part way through selling, and a team holds no structures; but a member handed Deconstruction by this line queues it, adopts it on its next pass, finds no handling for it, and from then on takes no mission the team or the player assigns.

Valid values

  • Any mission state, written as its number. QMove never reaches a member as itself, and the states no infantry, vehicle or aircraft has handling for become the member's mission and then do nothing.
Caveats
  • The line is sticky. It never raises the team's advance, so the team stays on it and repeats it every turn until something else disbands the team or takes its members.
  • A member handed QMove gets an ordinary Move instead. The state is rewritten before the assignment is queued, so writing 3 and writing 2 come to the same thing.
  • A member whose current mission is Deconstruction takes no assignment, this one or any later one. Nothing an infantry, vehicle or aircraft does puts it in that state on its own, but this line can, and a member put there that way can never be given another mission.
  • A member that already holds a target or a destination is passed over, and so is one already on the named mission.
  • Area Guard is exempt from the gathering step, so it is the one state this line hands to a scattered team without first calling it in.