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Stray

Distance in cells a team member may drift from the team before it is ordered back.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
distance (cells)
When omitted
2512 leptons.

Stray is how far a team member may be from where the team wants it before the team orders it there. The value is in cells, and fractions are accepted. A larger value lets a team spread out more before it pulls members back.

The team applies this distance in several tests:

  • A newly recruited member farther than this from the team’s center is sent to the center. Until it comes within this distance, it holds up the team’s arrival at a move target.
  • While the team regroups, any member farther than this from the center is sent back to it.
  • While the team moves, a member farther than this from the move target is ordered toward it. An aircraft is allowed three times the distance.
  • One team mission sends a member back to the center only once it is more than twice this distance away.

Team execution sets out each test and the exceptions to it.

One path test outside team coordination also reads this key. When an infantry unit or vehicle searches for a path to a cell that is temporarily blocked, it may head for a reachable free cell nearby instead, but only while it is farther from the blocked cell than its check distance. A team member uses this key as its check distance. Every other object uses CloseEnough. A train never takes the detour.