GuardSlower
Weights the team's center toward the members it counts as slow.
- Applies to
- TeamType
- File
ai.ini or map file- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
GuardSlower=yes counts each slow member twice when the team averages its members’ positions to find its center. The average is usually discarded: the member nearest the team’s target becomes the center whenever it could move into the averaged cell. The weighting therefore changes where the team gathers only when that member cannot enter the averaged cell, because the ground is impassable or something is standing there. On open ground the setting has no effect.
A member counts as slow when its type sets TechLevel=-1 or names a DeploysInto structure. A member without a primary weapon is not slow for that reason alone.
The setting does not make fast members wait for slow ones; see Settings and state without effect.