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21 — Scatter

Orders every member to move off to a nearby clear cell.

Editor data
Numeric ID
21
Engine ID
TMISSION_SCATTER
Editor name
Scatter
Need token
NEED_NONE
Parameters
None

Each member receives a forced scatter request with no threat to move away from. A vehicle or soldier that accepts it is sent to a nearby clear cell.

The mission-level Scatter setting describes which missions and object types refuse a scatter request. A member also ignores this line under any of:

  • it is a vehicle that already has a destination or is turning;
  • it is a soldier that is already walking, unless its type is Fraidycat=yes and its mission allows scattering;
  • it is a soldier in the middle of an animation that cannot be interrupted;
  • it is an aircraft. An aircraft never moves to a new cell for this line. If its mission allows scattering, it returns to its idle behavior instead.
Caveats
  • The line runs once, and the team moves to its next line on the following turn. A next line that gives the members orders can replace the scatter move before they get far.