21 — Scatter
Orders every member to move off to a nearby clear cell.
Editor data
- Numeric ID
21- Engine ID
TMISSION_SCATTER- Editor name
- Scatter
- Need token
NEED_NONE- Parameters
- None
Each member receives a forced scatter request with no threat to move away from. A vehicle or soldier that accepts it is sent to a nearby clear cell.
The mission-level Scatter setting describes which missions and object types refuse a scatter request. A member also ignores this line under any of:
- it is a vehicle that already has a destination or is turning;
- it is a soldier that is already walking, unless its type is
Fraidycat=yesand its mission allows scattering; - it is a soldier in the middle of an animation that cannot be interrupted;
- it is an aircraft. An aircraft never moves to a new cell for this line. If its mission allows scattering, it returns to its idle behavior instead.
Caveats
- The line runs once, and the team moves to its next line on the following turn. A next line that gives the members orders can replace the scatter move before they get far.