20 — Change house...
Transfers every member to the named house, as though each had been captured.
Editor data
- Numeric ID
20- Engine ID
TMISSION_CHANGE_HOUSE- Editor name
- Change house...
- Need token
NEED_HOUSE- Parameters
- House
house
- House
Each member changes owner the way a captured object does, and infantry members are included. What changes hands lists the effects: the member’s entered trigger springs, the change is recorded as a kill, the new owner gains score, and the member’s target and destination are cleared. A member on the map then returns to its idle behavior. A vehicle that another vehicle is following takes its follower to the new house as well, even when the follower is not on the team.
A later Change team line leaves the transferred members behind, because their house no longer matches the team’s.
Valid values
- A house by number, either a country or a spawn house. A country selects the first house in the scenario that plays it. A spawn house selects the house at that start position.
Caveats
- The members stay on the team. The team keeps its original house and runs the rest of its Script with members that another house now owns.
- A member already owned by the named house is unaffected. The line changes nothing when it names a country no house in the scenario plays, or a start position no house holds.
- The line runs once, and the team moves to its next line on the following turn.