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20 — Change house...

Transfers every member to the named house, as though each had been captured.

Editor data
Numeric ID
20
Engine ID
TMISSION_CHANGE_HOUSE
Editor name
Change house...
Need token
NEED_HOUSE
Parameters
  1. Househouse

Each member changes owner the way a captured object does, and infantry members are included. What changes hands lists the effects: the member’s entered trigger springs, the change is recorded as a kill, the new owner gains score, and the member’s target and destination are cleared. A member on the map then returns to its idle behavior. A vehicle that another vehicle is following takes its follower to the new house as well, even when the follower is not on the team.

A later Change team line leaves the transferred members behind, because their house no longer matches the team’s.

Valid values

  • A house by number, either a country or a spawn house. A country selects the first house in the scenario that plays it. A spawn house selects the house at that start position.
Caveats
  • The members stay on the team. The team keeps its original house and runs the rest of its Script with members that another house now owns.
  • A member already owned by the named house is unaffected. The line changes nothing when it names a country no house in the scenario plays, or a start position no house holds.
  • The line runs once, and the team moves to its next line on the following turn.