14 — Change House
Transfers every active object attached to this trigger to the selected house.
Editor data
- Numeric ID
14- Engine ID
TACTION_CHANGE_HOUSE- Editor name
- Change House...
- Need token
NEED_HOUSE- Parameters
- House
house
- House
- Attachment
- object
INI example
[Actions]
<TriggerID>=1,14,0,<House>,0,0,0,0,Behavior
Section titled “Behavior”The action walks every infantry, vehicle, aircraft and structure in the scenario — the same sweep whatever kind of object sprang the trigger — and hands over each one that clears all of these, in this order:
- It is active.
- It has been put down on the map.
- It is not in limbo.
- It carries a tag.
- That tag is attached to this trigger.
Each object that clears them changes hands through the ordinary capture path — the same one an engineer walking into a structure runs — with the selected house as the new owner.
One firing can therefore transfer several separately tagged objects at once. The trigger has to be attached to an object-capable tag: with no tagged object anywhere in the scenario the sweep matches nothing and the action transfers nothing.
Valid values
- A house available to the scenario.
Caveats
- The action scans every infantry, vehicle, aircraft and structure whose tag is attached to the same trigger; it is not limited to the object that most recently sprang it.
- Objects in limbo are skipped.