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14 — Change House

Hands every infantry, vehicle, aircraft and structure the trigger is attached to over to the given house.

Editor data
Numeric ID
14
Engine ID
TACTION_CHANGE_HOUSE
Editor name
Change House...
Need token
NEED_HOUSE
Parameters
  1. Househouse
Attachment
object
INI example
[Actions]
<TriggerID>=1,14,0,<House>,0,0,0,0,

Each object changes owner the way a captured object does. What changes hands lists the effects. They include springing the object’s entered trigger and, outside a campaign, a computer house selling a structure it receives.

The action finds the objects by their tags, so it can fire from any event. If no object carries a tag holding this trigger, it transfers nothing.

Valid values

  • A house available to the scenario.
Caveats
  • Every object whose tag holds this trigger changes hands, not only the object that sprang it. One firing can transfer several objects.
  • Only an object on the map changes hands. One carried inside a transport or otherwise in limbo is skipped.
  • The action does nothing when the given house is a country nobody plays or a spawn house nobody holds.