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14 — Change House

Transfers every active object attached to this trigger to the selected house.

Editor data
Numeric ID
14
Engine ID
TACTION_CHANGE_HOUSE
Editor name
Change House...
Need token
NEED_HOUSE
Parameters
  1. Househouse
Attachment
object
INI example
[Actions]
<TriggerID>=1,14,0,<House>,0,0,0,0,

The action walks every infantry, vehicle, aircraft and structure in the scenario — the same sweep whatever kind of object sprang the trigger — and hands over each one that clears all of these, in this order:

  1. It is active.
  2. It has been put down on the map.
  3. It is not in limbo.
  4. It carries a tag.
  5. That tag is attached to this trigger.

Each object that clears them changes hands through the ordinary capture path — the same one an engineer walking into a structure runs — with the selected house as the new owner.

One firing can therefore transfer several separately tagged objects at once. The trigger has to be attached to an object-capable tag: with no tagged object anywhere in the scenario the sweep matches nothing and the action transfers nothing.

Valid values

  • A house available to the scenario.
Caveats
  • The action scans every infantry, vehicle, aircraft and structure whose tag is attached to the same trigger; it is not limited to the object that most recently sprang it.
  • Objects in limbo are skipped.