14 — Change House
Hands every infantry, vehicle, aircraft and structure the trigger is attached to over to the given house.
Editor data
- Numeric ID
14- Engine ID
TACTION_CHANGE_HOUSE- Editor name
- Change House...
- Need token
NEED_HOUSE- Parameters
- House
house
- House
- Attachment
- object
INI example
[Actions]
<TriggerID>=1,14,0,<House>,0,0,0,0,Behavior
Section titled “Behavior”Each object changes owner the way a captured object does. What changes hands lists the effects. They include springing the object’s entered trigger and, outside a campaign, a computer house selling a structure it receives.
The action finds the objects by their tags, so it can fire from any event. If no object carries a tag holding this trigger, it transfers nothing.
Valid values
- A house available to the scenario.
Caveats
- Every object whose tag holds this trigger changes hands, not only the object that sprang it. One firing can transfer several objects.
- Only an object on the map changes hands. One carried inside a transport or otherwise in limbo is skipped.
- The action does nothing when the given house is a country nobody plays or a spawn house nobody holds.