19 — Panic
Raises every infantry member's fear to its maximum, so that soldiers drop prone until the fear wears off.
Editor data
- Numeric ID
19- Engine ID
TMISSION_PANIC- Editor name
- Panic
- Need token
NEED_NONE- Parameters
- None
Each infantry member’s fear is set to 255. Fear falls by one point per logic frame, and a prone soldier stands up once its fear drops below 10, about 245 frames later. The Unpanic line clears the fear at once, but a soldier that is already prone stays down, as that line’s page describes. Fearless describes the fear scale.
A frightened soldier owned by a computer house drops prone on its next turn. One owned by a human player drops prone only once it is standing still with no destination. Two kinds of soldier respond differently:
- a
Fraidycat=yessoldier also scatters whenever it stands still with no destination; - a
Doggie=yesdog never drops prone. It lies down on Tiberium, or walks to Tiberium nearby, as its key page describes.
Caveats
- Only infantry have fear, so vehicles and aircraft ignore the line. So does a soldier whose type sets
Fearless=yes, or that has theFEARLESSveteran ability. - The line runs once, and the team moves to its next line on the following turn.