Skip to content

19 — Panic

Raises every infantry member's fear to its maximum, so that soldiers drop prone until the fear wears off.

Editor data
Numeric ID
19
Engine ID
TMISSION_PANIC
Editor name
Panic
Need token
NEED_NONE
Parameters
None

Each infantry member’s fear is set to 255. Fear falls by one point per logic frame, and a prone soldier stands up once its fear drops below 10, about 245 frames later. The Unpanic line clears the fear at once, but a soldier that is already prone stays down, as that line’s page describes. Fearless describes the fear scale.

A frightened soldier owned by a computer house drops prone on its next turn. One owned by a human player drops prone only once it is standing still with no destination. Two kinds of soldier respond differently:

  • a Fraidycat=yes soldier also scatters whenever it stands still with no destination;
  • a Doggie=yes dog never drops prone. It lies down on Tiberium, or walks to Tiberium nearby, as its key page describes.
Caveats
  • Only infantry have fear, so vehicles and aircraft ignore the line. So does a soldier whose type sets Fearless=yes, or that has the FEARLESS veteran ability.
  • The line runs once, and the team moves to its next line on the following turn.