Doggie
Gives the soldier the attack dog's panic, its habit of bedding down in Tiberium, and a death that leaves no corpse.
- Applies to
- InfantryType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
Fear is a figure from 0 to 255 that a soldier gains when it is shot at. An ordinary soldier frightened by a hit goes to 100. A dog goes to 200 instead when the hit leaves its health at or below ConditionRed. A Fearless=yes dog is not frightened at all.
At 200 or above, a dog that is standing still with no destination does one of these:
- if it stands on Tiberium, it lies down;
- otherwise it looks for Tiberium within 16 cells and walks there.
A dog never gets the ordinary infantry response to fear, at any fear level. It does not drop prone when frightened or stand up as it calms down, and an armed dog does not reload when its fear returns to zero. Its fear still falls by one point per logic frame, as other infantry’s does.
Sleeping in Tiberium
Section titled “Sleeping in Tiberium”A dog also lies down outside panic. On the Guard mission, a dog standing on Tiberium turns to face east and lies down, provided it is not already prone and has no target, no destination and no turn in progress. This is how dogs come to be found asleep in the fields.
A prone dog stands up again when it is given a destination.
Where a warhead’s InfDeath would set an ordinary soldier alight or electrocute it, a dog plays the Die5 run of its Sequence section instead. When a dog’s death sequence finishes, the dog is removed without leaving one of the DeadBodies corpses.