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Fearless

Keeps the soldier's fear at zero, unless its type is also a Fraidycat.

Specification
Applies to
InfantryType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

Fear is a figure from 0 to 255 that a soldier gains when it is shot at. A frightened soldier drops prone when it can, and a Fraidycat=yes soldier also scatters. A fearless soldier’s fear stays at zero, so neither happens, unless its type also sets Fraidycat=yes. That flag’s panic ignores Fearless, as the caution below explains.

Three things normally raise fear, and none of them affects a fearless soldier:

  • a hit from an attacker while its fear is below 100, which raises it to 100;
  • any other hit, which adds up to 10;
  • the Panic team mission, which raises it to 255.

The FEARLESS veteran ability blocks the same three.

See also — Fraidycat, Doggie, veterancy