Fearless
Keeps the soldier's fear at zero, unless its type is also a Fraidycat.
Specification
- Applies to
- InfantryType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
Fear is a figure from 0 to 255 that a soldier gains when it is shot at. A frightened soldier drops prone when it can, and a Fraidycat=yes soldier also scatters. A fearless soldier’s fear stays at zero, so neither happens, unless its type also sets Fraidycat=yes. That flag’s panic ignores Fearless, as the caution below explains.
Three things normally raise fear, and none of them affects a fearless soldier:
- a hit from an attacker while its fear is below
100, which raises it to100; - any other hit, which adds up to
10; - the Panic team mission, which raises it to
255.
The FEARLESS veteran ability blocks the same three.