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DeadBodies

The corpse animations left where an infantryman finishes a death sequence.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
typelist
When omitted
(empty)

An infantryman leaves a corpse when he finishes a gun death or an explosion death, the death sequences that a warhead’s InfDeath=1 and InfDeath=2 start. When the sequence reaches its last frame, one animation from this list appears at his center and he is removed. Every entry is equally likely, whichever of the two deaths he played.

rules.ini
[AudioVisual]
DeadBodies=MYDEATH_A,MYDEATH_B ; AnimTypes registered in [Animations]; each corpse is one of the two, equally likely

A Doggie=yes infantryman never leaves a corpse.

Many deaths remove the infantryman at once, without a death sequence, so they leave no corpse whatever the warhead’s InfDeath is. These include:

  • an infantryman who was already falling and comes down in water;
  • a prone Cyborg=yes infantryman;
  • a Cyborg=yes infantryman killed by forced damage, such as being caught in a raised firestorm wall;
  • a JumpJet=yes infantryman.