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22 — Goto nearby shroud

Sends the team to a shrouded cell drawn at random from the nearest ones it can find.

Editor data
Numeric ID
22
Engine ID
TMISSION_GOTO_SHROUD
Editor name
Goto nearby shroud
Need token
NEED_NONE
Parameters
None
Caveats
  • The search starts from the team's center where it has one and from one member otherwise, works outward in rings to a limit of 32 cells, and looks only at cells inside the playable area.
  • It stops at the first 24 candidates it gathers and draws one of them at random, so the destination is one of the nearest shrouded cells rather than the nearest.
  • Finding no shrouded cell at all, the search hands back the cell it started from. The team is then sent where it already is and the move finishes at once, so the line ends rather than holding.
  • The search runs once, on the turn the line is reached. Shroud that closes in afterward is not looked for.
  • The line raises nothing itself. The team takes the next line once every member has arrived and come to a stop.