3 — Move to waypoint...
Sends the team to a waypoint, settling for a nearby cell where the leading member cannot reach the waypoint itself.
Editor data
- Numeric ID
3- Engine ID
TMISSION_MOVE- Editor name
- Move to waypoint...
- Need token
NEED_WAYPOINT- Parameters
- Waypoint
waypoint
- Waypoint
Caveats
- The substitute is looked for only where the waypoint lies inside the playable area. A move aimed at a waypoint outside it is left aimed there whether or not the leading member could stand on it, which is how a team is sent off the map.
- The substitute is chosen for the leading member rather than for the slowest or the widest, and the leading member is simply the first one taking part.
- Where no substitute can be found the team is left with no destination at all and sits on this line doing nothing.
- The line raises nothing itself. The team takes the next line once every member has arrived and come to a stop, so one member that cannot get there holds the line open.