2 — Go Berzerk
Changed in 0.1.0
Sends the team's infantry berserk and moves straight on to the next line.
Editor data
- Numeric ID
2- Engine ID
TMISSION_BERZERK- Editor name
- Go Berzerk
- Need token
NEED_NONE- Parameters
- None
Every member is walked and sent berserk, and the script step moves on as soon as the walk is done. A berserk soldier attacks whatever it finds nearby with no regard for who owns it, so the line is worth having only where the team is already somewhere worth turning it loose.
The turn is one way. Nothing clears the state again, and the line hands out no mission alongside it, so a team left on a mission that looks for no targets carries on as it was with its soldiers merely willing to shoot at anything. Go Berzerk as a trigger action is the same effect aimed at the infantry carrying a tag rather than at a team, and that page owns what being berserk amounts to.
Caveats
- Only infantry answer it. Every member is called on, but a vehicle or an aircraft has nothing to do with the call.
- The advance is raised on the same turn, so the line costs the script no time of its own.
- Nothing ever takes a soldier back out of it, and no member is given a mission to go with it.
- Setting
[CombatDamage] BerzerkAllowed=nois no protection, as it is not for the trigger action either.
History
- Changed0.1.0In development