1 — Attack Waypoint...
Turns the whole team onto whatever stands on a waypoint, or onto the waypoint's cell where nothing does.
Editor data
- Numeric ID
1- Engine ID
TMISSION_ATT_WAYPT- Editor name
- Attack Waypoint...
- Need token
NEED_WAYPOINT- Parameters
- Waypoint
waypoint
- Waypoint
Caveats
- The team looks at the waypoint on the turn the line starts. If an object stands on the waypoint's cell, that object is the target, and the team attacks it wherever it moves.
- If nothing stands there, the waypoint's cell is the target. Unless the team's leader is an aircraft, the first object that stands on the cell becomes the team's target. The team attacks that object wherever it moves, and looks at the cell again once that object is gone. The leader is the most recently joined member that is [in formation](/systems/ai-team-execution/#bringing-a-member-into-formation) or is an aircraft, or the most recently joined member when none is.
- The team moves on to the next line of its Script on the first turn that an object found when the line started is gone, even if something else has moved onto the cell. It also moves on when every member uses ammunition and none has any left, or when no member in formation, and no aircraft member, can attack. Only an armed aircraft with no ammunition counts as unable to attack.
- A cell target is never gone, even after the objects the team found on the cell are destroyed. A team aimed at the waypoint's cell therefore leaves this line only through the ammunition and attack conditions.