91 — Go Berzerk
Sends every infantry soldier whose tag is attached to this trigger berserk.
Editor data
- Numeric ID
91- Engine ID
TACTION_GO_BERZERK- Editor name
- Go Berzerk
- Need token
NEED_NONE- Parameters
- None
- Attachment
- object
INI example
[Actions]
<TriggerID>=1,91,0,0,0,0,0,0,A berserk soldier attacks objects of its own house and its allies as well as enemies, because its target search no longer skips allied objects. It stays berserk for the rest of the scenario.
Caveats
- Any infantry type can go berserk this way, whatever its health and whether or not it is a [
Cyborg=yes](/keys/cyborg/) type. - The action affects every infantry soldier on the map whose tag is attached to this trigger, not only the one that sprang it. Infantry carried inside another object is skipped. Vehicles, aircraft and structures are never affected.
- [
BerzerkAllowed](/keys/berzerkallowed/) does not affect this action. It controls only cyborgs that go berserk from damage. - The action does not change the soldier's mission. A soldier on a mission that never looks for targets carries on as before. A cyborg that goes berserk from damage, by contrast, is also put on the guard-area mission.