92 — Activate Firestorm Defense
Fires the trigger house's firestorm superweapon so that its firestorm walls come up.
Editor data
- Numeric ID
92- Engine ID
TACTION_ACTIVATE_FIRESTORM- Editor name
- Activate Firestorm Defense
- Need token
NEED_NONE- Parameters
- None
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,92,0,0,0,0,0,0,Caveats
- The wall is raised by firing the weapon rather than by being switched on, so the action does nothing at all when the wall is already up.
- The house's own copy of the first firestorm superweapon in the declared list is the one fired. A rules tree that declares none leaves the action with nothing to fire.
- For a house under human control the weapon has to have finished charging. Firing it while it is still charging changes nothing and spends nothing. Any other house has its wall toggled whatever the clock says.