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92 — Activate Firestorm Defense

Raises the trigger house's firestorm wall by firing its firestorm superweapon.

Editor data
Numeric ID
92
Engine ID
TACTION_ACTIVATE_FIRESTORM
Editor name
Activate Firestorm Defense
Need token
NEED_NONE
Parameters
None
Attachment
none
INI example
[Actions]
<TriggerID>=1,92,0,0,0,0,0,0,
Caveats
  • The action fires the house's copy of the first Type=Firestorm superweapon in the rules. If the rules declare none, the action does nothing.
  • The action does nothing when the wall is already up.
  • With [UseChargeDrain=yes](/keys/usechargedrain/) on that weapon, a house a human is playing raises its wall only when the weapon is ready. While the weapon is still charging, the action does nothing and spends no charge. Any other house raises its wall at once, even with no charge and no generator.
  • Without UseChargeDrain=yes, the action raises the wall only when the house has the weapon and it is ready, and the charge is spent.