93 — Deactivate Firestorm Defense
Fires the trigger house's firestorm superweapon so that its firestorm walls come down.
Editor data
- Numeric ID
93- Engine ID
TACTION_DEACTIVATE_FIRESTORM- Editor name
- Deactivate Firestorm Defense
- Need token
NEED_NONE- Parameters
- None
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,93,0,0,0,0,0,0,Caveats
- The wall is lowered by firing the weapon rather than by being switched off, so the action does nothing at all when the wall is already down.
- The house's own copy of the first firestorm superweapon in the declared list is the one fired. A rules tree that declares none leaves the action with nothing to fire.
- For a house under human control the drain still standing is converted back into charge, so the sooner the wall is taken down the sooner it can be raised again.