93 — Deactivate Firestorm Defense
Lowers the trigger house's firestorm wall by firing its firestorm superweapon again.
Editor data
- Numeric ID
93- Engine ID
TACTION_DEACTIVATE_FIRESTORM- Editor name
- Deactivate Firestorm Defense
- Need token
NEED_NONE- Parameters
- None
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,93,0,0,0,0,0,0,Caveats
- The action fires the house's copy of the first
Type=Firestormsuperweapon in the rules. If the rules declare none, the action does nothing. - The action does nothing when the wall is already down.
- With [
UseChargeDrain=yes](/keys/usechargedrain/) on that weapon, a house a human is playing lowers its wall as if the player had fired the weapon again. The unspent drain returns as [charge](/systems/superweapons/#charge-draining-weapons), so the earlier the wall comes down, the longer it can stay up when it is next raised. Any other house lowers its wall at once, and its charge does not change. - Without
UseChargeDrain=yes, the action cannot lower the wall, and a ready weapon loses its charge.