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93 — Deactivate Firestorm Defense

Fires the trigger house's firestorm superweapon so that its firestorm walls come down.

Editor data
Numeric ID
93
Engine ID
TACTION_DEACTIVATE_FIRESTORM
Editor name
Deactivate Firestorm Defense
Need token
NEED_NONE
Parameters
None
Attachment
none
INI example
[Actions]
<TriggerID>=1,93,0,0,0,0,0,0,
Caveats
  • The wall is lowered by firing the weapon rather than by being switched off, so the action does nothing at all when the wall is already down.
  • The house's own copy of the first firestorm superweapon in the declared list is the one fired. A rules tree that declares none leaves the action with nothing to fire.
  • For a house under human control the drain still standing is converted back into charge, so the sooner the wall is taken down the sooner it can be raised again.