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93 — Deactivate Firestorm Defense

Lowers the trigger house's firestorm wall by firing its firestorm superweapon again.

Editor data
Numeric ID
93
Engine ID
TACTION_DEACTIVATE_FIRESTORM
Editor name
Deactivate Firestorm Defense
Need token
NEED_NONE
Parameters
None
Attachment
none
INI example
[Actions]
<TriggerID>=1,93,0,0,0,0,0,0,
Caveats
  • The action fires the house's copy of the first Type=Firestorm superweapon in the rules. If the rules declare none, the action does nothing.
  • The action does nothing when the wall is already down.
  • With [UseChargeDrain=yes](/keys/usechargedrain/) on that weapon, a house a human is playing lowers its wall as if the player had fired the weapon again. The unspent drain returns as [charge](/systems/superweapons/#charge-draining-weapons), so the earlier the wall comes down, the longer it can stay up when it is next raised. Any other house lowers its wall at once, and its charge does not change.
  • Without UseChargeDrain=yes, the action cannot lower the wall, and a ready weapon loses its charge.