Skip to content

BerzerkAllowed

Whether a cyborg turns berserk when a hit takes it below half strength.

Specification
Applies to
global rules
File
rules.ini
Section
[CombatDamage]
Value
boolean
When omitted
no

The hit must leave a Cyborg=yes infantryman alive and carry it from at or above half its strength to below half. A hit heavy enough to cross ConditionRed in the same blow is classed as the graver of the two and does not send the soldier berserk, so a single heavy hit that carries a cyborg past both marks at once leaves it sane. The state is set once per soldier and is never cleared.

A berserk soldier stops recognizing its own side. Allied objects are no longer excluded from its target search, and an ally standing in a cell it sweeps is accepted as a target. It is put on the guard-area mission as it turns.

The Go Berzerk trigger action and the Go Berzerk team mission set the same state directly. Neither consults this setting, and neither requires the infantry to be a cyborg or to be damaged.

See alsoCyborg, ConditionRed