4 — Move to Cell...
Changed in 0.1.0
Sends the team to a map cell given by its number.
Editor data
- Numeric ID
4- Engine ID
TMISSION_MOVECELL- Editor name
- Move to Cell...
- Need token
NEED_HEX_NUMBER- Parameters
- Cell offset
hex-number
- Cell offset
Valid values
- A cell number in decimal,
X + Y * 1000. The cell at X 50, Y 60 is60050.
Caveats
- In a scenario whose [
NewINIFormat](/keys/newiniformat/) is below4or absent, write the number asX + Y * 128instead. The game converts it when the script is read. The same conversion applies to this line inai.iniscripts whenever the map being played is in the older format, so anai.inivalue names a different cell on such a map. - A number that names a cell outside the playfield gives the team no destination. The team then stays on this line until a [regroup](/systems/ai-team-execution/#every-regroup-rewinds-the-script) rewinds its script.
- The cell is not tested for being reachable or for having room to stand.
- The team takes the next line once it has [arrived](/systems/ai-team-execution/#moving): every member is within [
Stray](/keys/stray/) of the cell, or three times that for an aircraft, and has stopped. One member that cannot get there holds the team on this line.