5 — Guard area (timer ticks)...
Holds the team in place for a number of seconds, closing the formation up while it waits.
Editor data
- Numeric ID
5- Engine ID
TMISSION_GUARD- Editor name
- Guard area (timer ticks)...
- Need token
NEED_NUMBER- Parameters
- Number
integer
- Number
Caveats
- The editor calls the number timer ticks. It is multiplied by the frame rate of 15 as the line starts, so the number is a count of seconds.
- The team is regrouped rather than merely stopped, so stragglers are walked back in while the countdown runs and the rest are put on Guard.
- The line holds the team until the countdown reaches zero, and the team takes the next line on the following turn.