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5 — Guard area (timer ticks)...

Holds the team in place for a number of seconds, closing the formation up while it waits.

Editor data
Numeric ID
5
Engine ID
TMISSION_GUARD
Editor name
Guard area (timer ticks)...
Need token
NEED_NUMBER
Parameters
  1. Numberinteger

Regrouping lists which members are walked back, which are left where they are, and which are put on Guard during the wait.

Caveats
  • The number counts seconds of 15 game frames each, whatever the line's name says.
  • The team regroups on every turn of the wait. A member farther than Stray from the team's center is walked back to it. The members within Stray of the center are put on the Guard mission.
  • The countdown starts on the turn the line is reached. The team takes the next line on the turn after the countdown reaches zero, so 0 passes straight on.