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5 — Guard area (timer ticks)...

Holds the team in place for a number of seconds, closing the formation up while it waits.

Editor data
Numeric ID
5
Engine ID
TMISSION_GUARD
Editor name
Guard area (timer ticks)...
Need token
NEED_NUMBER
Parameters
  1. Numberinteger
Caveats
  • The editor calls the number timer ticks. It is multiplied by the frame rate of 15 as the line starts, so the number is a count of seconds.
  • The team is regrouped rather than merely stopped, so stragglers are walked back in while the countdown runs and the rest are put on Guard.
  • The line holds the team until the countdown reaches zero, and the team takes the next line on the following turn.