5 — Guard area (timer ticks)...
Holds the team in place for a number of seconds, closing the formation up while it waits.
Editor data
- Numeric ID
5- Engine ID
TMISSION_GUARD- Editor name
- Guard area (timer ticks)...
- Need token
NEED_NUMBER- Parameters
- Number
integer
- Number
Regrouping lists which members are walked back, which are left where they are, and which are put on Guard during the wait.
Caveats
- The number counts seconds of 15 game frames each, whatever the line's name says.
- The team regroups on every turn of the wait. A member farther than
Strayfrom the team's center is walked back to it. The members withinStrayof the center are put on the Guard mission. - The countdown starts on the turn the line is reached. The team takes the next line on the turn after the countdown reaches zero, so
0passes straight on.