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30 — Fire sale

Puts the house the TeamType names into its endgame state, in which its AI keeps selling its structures and sending its other objects to hunt.

Editor data
Numeric ID
30
Engine ID
TMISSION_FIRE_SALE
Editor name
Fire sale
Need token
NEED_NONE
Parameters
None

The line sets the same state as the Fire Sale… trigger action, whose page describes when the selling starts and what the house does on each AI pass.

Caveats
  • The house is the one the TeamType's House names. That need not be the house that owns the team, because a team raised by an AI trigger or by a Change team line can belong to another house.
  • Only a computer-controlled house acts on the endgame state. For a house a human plays, or one whose country sets MultiplayPassive=yes, the line has no effect.
  • The line changes nothing when the TeamType names no house, or names a country or start position that no house in the scenario holds.
  • The house never leaves the endgame state.
  • The line runs once, and the team moves to its next line on the following turn.