30 — Fire sale
Puts the house the TeamType names into its endgame state, in which its AI keeps selling its structures and sending its other objects to hunt.
Editor data
- Numeric ID
30- Engine ID
TMISSION_FIRE_SALE- Editor name
- Fire sale
- Need token
NEED_NONE- Parameters
- None
The line sets the same state as the Fire Sale… trigger action, whose page describes when the selling starts and what the house does on each AI pass.
Caveats
- The house is the one the TeamType's
Housenames. That need not be the house that owns the team, because a team raised by an AI trigger or by a Change team line can belong to another house. - Only a computer-controlled house acts on the endgame state. For a house a human plays, or one whose country sets
MultiplayPassive=yes, the line has no effect. - The line changes nothing when the TeamType names no house, or names a country or start position that no house in the scenario holds.
- The house never leaves the endgame state.
- The line runs once, and the team moves to its next line on the following turn.