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House

The country whose house in the match owns teams built from this TeamType.

Specification
Applies to
TeamType
File
ai.ini or map file
Section
[<ObjectType ID>]
Value
HouseType
When omitted
none

The value names a country, matched against every registered country’s ID and its Name= string, and the team is given whichever house in the match is playing it. A country no house is playing resolves to nothing, and so does <none> — an unrecognized name is not rejected, it registers a fresh country under that name, which by definition nobody is playing. Omitting the key keeps whatever an earlier layer set.

ai.ini or map file
[MyRaidTeam] ; example TeamType
Name=Raid team
House=Nod
TaskForce=MyRaidForce ; defined under [TaskForces]
Script=MyRaidScript ; defined under [ScriptTypes]

The owner settles who the team’s members are created for and who they may be recruited from — a candidate of any other house is refused outright — and it is the house the team counts against for the defensive-team census and the per-house team limit.