4 — Create Team...
Creates one team of the TeamType named, starting with no members.
Editor data
- Numeric ID
4- Engine ID
TACTION_CREATE_TEAM- Editor name
- Create Team...
- Need token
NEED_TEAM- Parameters
- Team
team
- Team
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,4,1,<Team>,0,0,0,0,To have one side’s trigger create another side’s team, name that side’s country in the TeamType’s House=. If no house in the match plays that country, or the TeamType names a spawn house nobody holds, the action creates no team.
Recruitment covers how the empty team fills, and Production demand covers what a computer house builds for it. Team scripts cover what the team does once it has enough members to start.
Valid values
- A TeamType the scenario declares. A line naming no team runs and does nothing.
Caveats
- The team belongs to the house the TeamType names, not to the trigger's house as the [action list](/mapping/actions/) says.
- The TeamType's [
Max](/keys/max/) limit does not apply, so each firing creates another team, even for a type withMax=0. - The action creates no objects. The team recruits objects its house already owns, and a computer house also orders production to fill it.
- A TeamType that names a [
Tag](/keys/tag/) gives each team created from it a separate tag, so two teams of one type have independent tags.