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4 — Create Team...

Creates one team of the TeamType named, starting with no members.

Editor data
Numeric ID
4
Engine ID
TACTION_CREATE_TEAM
Editor name
Create Team...
Need token
NEED_TEAM
Parameters
  1. Teamteam
Attachment
none
INI example
[Actions]
<TriggerID>=1,4,1,<Team>,0,0,0,0,

To have one side’s trigger create another side’s team, name that side’s country in the TeamType’s House=. If no house in the match plays that country, or the TeamType names a spawn house nobody holds, the action creates no team.

Recruitment covers how the empty team fills, and Production demand covers what a computer house builds for it. Team scripts cover what the team does once it has enough members to start.

Valid values

  • A TeamType the scenario declares. A line naming no team runs and does nothing.
Caveats
  • The team belongs to the house the TeamType names, not to the trigger's house as the [action list](/mapping/actions/) says.
  • The TeamType's [Max](/keys/max/) limit does not apply, so each firing creates another team, even for a type with Max=0.
  • The action creates no objects. The team recruits objects its house already owns, and a computer house also orders production to fill it.
  • A TeamType that names a [Tag](/keys/tag/) gives each team created from it a separate tag, so two teams of one type have independent tags.