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TaskForce

The TaskForce whose composition a team of this type recruits and builds toward.

Specification
Applies to
TeamType
File
ai.ini or map file
Section
[<ObjectType ID>]
Value
class
When omitted
none

The named TaskForce is the team’s roster. Its member lines are the slots recruitment fills one at a time and the unfilled places a computer house builds toward; the total of their quantities is the strength the team counts as full at. A reinforcement group creates exactly those members instead of recruiting them. The TaskForce also supplies the team’s recruitment Group whenever the TeamType leaves its own unset.

ai.ini or map file
[MyRaidTeam] ; example TeamType
Name=Raid team
House=Nod
TaskForce=MyRaidForce ; defined under [TaskForces]
Script=MyRaidScript ; defined under [ScriptTypes]

The value is matched against the registered TaskForce IDs. <none> and none clear the reference, and a name that no [TaskForces] entry registers is not rejected: a fresh, empty TaskForce is created under that name. A team built on an empty one wants nobody, so it never reaches full strength and never starts its script — outside a campaign the unfilled-team rules dissolve it after a delay, and in a campaign it sits there for the rest of the mission.