80 — Reinforcement (team) [at waypoint]...
Builds one team of the type named and places it at the waypoint the action gives, instead of the team type's own waypoint.
Editor data
- Numeric ID
80- Engine ID
TACTION_REINFORCEMENTS_SPECIAL- Editor name
- Reinforcement (team) [at waypoint]...
- Need token
NEED_TEAM_AND_LOCATION- Parameters
- Team
team - Waypoint
waypoint
- Team
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,80,1,<Team>,0,0,0,0,<Waypoint>Valid values
- A TeamType the scenario declares, and a scenario waypoint given as its label at the end of the line.
Caveats
- An omitted waypoint label means waypoint
A. A value that is not a waypoint label, such as a number, makes the action do nothing. - The group does not travel in from the receiving house's map edge. It appears on a clear cell at or near the waypoint, usually the waypoint's own cell. When higher ground in front of the waypoint's cell hides that cell from view, the group usually appears on a nearby clear cell that is not hidden.
- Three kinds of group still arrive their own way at the waypoint. A drop pod team of infantry alone falls onto it, a group whose every member burrows surfaces there, and a group of infantry alone walks out of a structure or transport standing at or beside it.
- Everything else matches the plain reinforcement action, including the team's owner, the mission added to an empty script, and what happens to a task force that builds nothing.