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13 — Idle Anim...

Has every infantry member play the numbered idle animation.

Editor data
Numeric ID
13
Engine ID
TMISSION_IDLE_ANIM
Editor name
Idle Anim...
Need token
NEED_NUMBER
Parameters
  1. Numberinteger

Valid values

  • 1 plays the Idle2 entry of the soldier's [Sequence](/keys/sequence/) section.
  • Any other number plays the Idle1 entry, so 0 and 7 have the same effect.
Caveats
  • Only infantry have idle animations. The line does nothing to vehicles and aircraft.
  • A soldier does not play the animation when its sequence section has no entry for it, when it is already playing that animation, or when its current action cannot be interrupted.
  • The line does not hold the team. It runs once, and the team runs the next line of its Script on the following turn.