13 — Idle Anim...
Has every infantry member play the numbered idle animation.
Editor data
- Numeric ID
13- Engine ID
TMISSION_IDLE_ANIM- Editor name
- Idle Anim...
- Need token
NEED_NUMBER- Parameters
- Number
integer
- Number
Valid values
1plays theIdle2entry of the soldier's [Sequence](/keys/sequence/) section.- Any other number plays the
Idle1entry, so0and7have the same effect.
Caveats
- Only infantry have idle animations. The line does nothing to vehicles and aircraft.
- A soldier does not play the animation when its sequence section has no entry for it, when it is already playing that animation, or when its current action cannot be interrupted.
- The line does not hold the team. It runs once, and the team runs the next line of its Script on the following turn.