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34 — Center view on team (speed)...

Pans the tactical view onto the team at one of the five camera speeds, without waiting for the pan to finish.

Editor data
Numeric ID
34
Engine ID
TMISSION_CENTER_VIEWPOINT
Editor name
Center view on team (speed)...
Need token
NEED_VELOCITY
Parameters
  1. Velocitycamera-speed

The view pans to the team’s center at ground level. If a bridge covers the center’s cell, or covered it before being destroyed, the view pans to the bridge’s height instead. On open ground the center is usually one member’s position, so the view lands on that member and not on the middle of a spread-out team.

The pan behaves exactly as it does for Center Camera at Waypoint…. That page covers how long each speed takes, what happens when the player scrolls during the pan, and what a second pan does to one still under way.

Valid values

  • One of the five [camera speeds](/reference/enums/camera-speed/).
Caveats
  • The line does not wait for the pan. The team takes its next line on the following turn, while the view is still traveling.
  • The destination is fixed when the line runs. The view goes to where the team was on that turn and does not follow it afterward.
  • The game crashes if the team has no center when the line runs. That happens when none of its members counts toward [the team's center](/systems/ai-team-execution/#the-teams-center), for example while all of them are still outside the playable area.