34 — Center view on team (speed)...
Pans the tactical view onto the team at one of five fixed rates, without waiting for it to arrive.
Editor data
- Numeric ID
34- Engine ID
TMISSION_CENTER_VIEWPOINT- Editor name
- Center view on team (speed)...
- Need token
NEED_VELOCITY- Parameters
- Velocity
camera-speed
- Velocity
The destination is the team’s center at its ground height, raised by the bridge height where a bridge covers or has covered that cell. Because the center is a reference to a cell or to one member rather than to the group as a whole, the view arrives on that one point rather than on the middle of a spread-out team.
The pan itself is the same routine Center Camera at Waypoint… uses, at the same five rates and with the same lack of a range check on the figure. That page owns how the rates behave, what happens to a player scrolling during the pan, and what a second pan does to one already under way.
Valid values
- One of the five camera speeds. The figure is used as a position in a table of five rates with no range check, the same way the trigger action of the same name uses it.
Caveats
- The line does not wait for the pan. It raises the team's advance on the turn it runs, so the next line starts while the view is still traveling.
- The destination is fixed when the line runs. The view goes to where the team was on that turn and does not follow it afterward.
- A team with no center recorded faults here. The line reads the center without testing that one was found, and a team holding no member that is out of limbo and has entered the playable area has none.