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34 — Center view on team (speed)...

Pans the tactical view onto the team at one of five fixed rates, without waiting for it to arrive.

Editor data
Numeric ID
34
Engine ID
TMISSION_CENTER_VIEWPOINT
Editor name
Center view on team (speed)...
Need token
NEED_VELOCITY
Parameters
  1. Velocitycamera-speed

The destination is the team’s center at its ground height, raised by the bridge height where a bridge covers or has covered that cell. Because the center is a reference to a cell or to one member rather than to the group as a whole, the view arrives on that one point rather than on the middle of a spread-out team.

The pan itself is the same routine Center Camera at Waypoint… uses, at the same five rates and with the same lack of a range check on the figure. That page owns how the rates behave, what happens to a player scrolling during the pan, and what a second pan does to one already under way.

Valid values

  • One of the five camera speeds. The figure is used as a position in a table of five rates with no range check, the same way the trigger action of the same name uses it.
Caveats
  • The line does not wait for the pan. It raises the team's advance on the turn it runs, so the next line starts while the view is still traveling.
  • The destination is fixed when the line runs. The view goes to where the team was on that turn and does not follow it afterward.
  • A team with no center recorded faults here. The line reads the center without testing that one was found, and a team holding no member that is out of limbo and has entered the playable area has none.