Skip to content

16 — Patrol to waypoint...

Moves the team to a waypoint and breaks off to attack an enemy it finds along the way.

Editor data
Numeric ID
16
Engine ID
TMISSION_PATROL
Editor name
Patrol to waypoint...
Need token
NEED_WAYPOINT
Parameters
  1. Waypointwaypoint
Caveats
  • The team looks for an enemy once every [PatrolScan](/keys/patrolscan/) interval, not every turn. An enemy it finds becomes the team's target, and the team attacks it. When that enemy is gone, the team heads back toward the waypoint.
  • A look that finds no enemy makes the team drop the enemy an earlier look found, even one it is still fighting, and head back toward the waypoint. An attacker the team turned on after [taking damage](/systems/ai-team-execution/#answering-damage) is kept until it is gone.
  • The team moves on to the next line of its Script when it arrives at the waypoint, so a team that broke off to attack must return there first. While it is attacking, the team also moves on if no member [in formation](/systems/ai-team-execution/#bringing-a-member-into-formation), and no aircraft member, can attack. Only an armed aircraft with no ammunition counts as unable to attack.