16 — Patrol to waypoint...
Moves the team to a waypoint and breaks off to attack an enemy it finds along the way.
Editor data
- Numeric ID
16- Engine ID
TMISSION_PATROL- Editor name
- Patrol to waypoint...
- Need token
NEED_WAYPOINT- Parameters
- Waypoint
waypoint
- Waypoint
Caveats
- The scan runs on a fixed cadence set by PatrolScan rather than every turn, and it is measured against the game frame, so every patrolling team in the scenario scans on the same frames.
- The team returns to the waypoint when a scan finds nothing, and keeps whatever it is already fighting when a scan finds nothing to replace it.
- The line raises nothing itself. The team takes the next line once the move to the waypoint finishes, or once an attack it broke off into runs out of both target and ammunition.