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Inert

Stops ordinary weapon hits in the scenario from doing damage.

Specification
Applies to
scenarios
File
map file
Section
[SpecialFlags]
Value
boolean
When omitted
noThe special options are initialized with this built-in default when the game starts.

Inert=yes stops weapon fire from doing damage. Ordinary hits deal no damage, and an explosion damages nothing around it, walls and bridge spans included. Healing weapons stop healing as well. Weapons still reload and fire, projectiles still travel, and firing and impact effects still play. A wide-area blast can still leave a crater.

Damage the game forces through is not affected. A hunter-seeker that detonates still damages its target, and infantry standing in Tiberium still take damage from it and can die.