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TiberiumGrows

Shortens every Tiberium type's growth delay in a scenario; the multiplayer-defaults entry of the same name is stored and never read.

Multiplayer default

Specification — Multiplayer default
Applies to
global rules
File
rules.ini
Section
[MultiplayerDefaults]
Value
boolean
When omitted
yes
Used by the game
No — loaded but not used

A game against other machines always uses fast Tiberium growth. A single-player mission sets it with the TiberiumGrows entry in [SpecialFlags], which also describes the skirmish case.

Fast growth

Specification — Fast growth
Applies to
scenarios
File
map file
Section
[SpecialFlags]
Value
boolean
When omitted
noThe special options are initialized with this built-in default when the game starts.

TiberiumGrows=yes makes Tiberium grow faster: after each growth pass, a type waits 30% of its Growth delay instead of the full delay. The Spread delay between spread passes is unchanged.

The switch does not decide whether Tiberium grows at all. With it off, growth runs at the full Growth delay. Among the map’s switches, only TiberiumGrowthEnabled=no stops growth. A Tiberium type with GrowthPercentage=0 never grows.