TiberiumGrows
Shortens every Tiberium type's growth delay in a scenario; the multiplayer-defaults entry of the same name is stored and never read.
Multiplayer default
Specification — Multiplayer default
- Applies to
- global rules
- File
rules.ini- Section
[MultiplayerDefaults]- Value
- boolean
- When omitted
yes- Used by the game
- No — loaded but not used
A game against other machines always uses fast Tiberium growth. A single-player mission sets it with the TiberiumGrows entry in [SpecialFlags], which also describes the skirmish case.
Fast growth
Specification — Fast growth
- Applies to
- scenarios
- File
map file- Section
[SpecialFlags]- Value
- boolean
- When omitted
noThe special options are initialized with this built-in default when the game starts.
TiberiumGrows=yes makes Tiberium grow faster: after each growth pass, a type waits 30% of its Growth delay instead of the full delay. The Spread delay between spread passes is unchanged.
The switch does not decide whether Tiberium grows at all. With it off, growth runs at the full Growth delay. Among the map’s switches, only TiberiumGrowthEnabled=no stops growth. A Tiberium type with GrowthPercentage=0 never grows.