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Spread

A warhead's blast radius, or the frames a Tiberium type waits between spread passes.

Damage falloff

Specification — Damage falloff
Applies to
WarheadType
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
1

Damage falls off with the distance from the impact point divided by this factor, so a larger value spreads the same damage further rather than adding damage.

The figure is not how far the blast reaches. How much ground an ordinary blast gathers is fixed at a cell and a half whatever this is set to, and raising it only makes the damage thin out more slowly across that same ground; Warheads and damage covers the reach and the steps the falloff runs in. It does set a genuine radius in one other place: an EMEffect=yes warhead takes the same figure as the pulse radius in cells, so a pulse’s reach and its falloff cannot be set apart.

Spread delay

Specification — Spread delay
Applies to
Tiberium
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
0

The timer is reloaded with this many game frames after every spread pass, whether or not any cell spread, and a scenario with Tiberium growth switched off never runs the pass at all.

See alsoemp-pulse