Spread
A warhead's blast radius, or the frames a Tiberium type waits between spread passes.
Damage falloff
- Applies to
- WarheadType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
1
Damage falls off with the distance from the impact point divided by this factor, so a larger value spreads the same damage further rather than adding damage.
The figure is not how far the blast reaches. How much ground an ordinary blast gathers is fixed at a cell and a half whatever this is set to, and raising it only makes the damage thin out more slowly across that same ground; Warheads and damage covers the reach and the steps the falloff runs in. It does set a genuine radius in one other place: an EMEffect=yes warhead takes the same figure as the pulse radius in cells, so a pulse’s reach and its falloff cannot be set apart.
Spread delay
- Applies to
- Tiberium
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
0
The timer is reloaded with this many game frames after every spread pass, whether or not any cell spread, and a scenario with Tiberium growth switched off never runs the pass at all.