EMEffect
Makes the warhead's detonation create an EM pulse instead of applying blast damage.
Specification
- Applies to
- WarheadType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
A projectile carrying such a warhead skips the fuse and proximity adjustments of an ordinary shot — though one ending within 32 leptons of its target still snaps to the target’s center — and creates a pulse whose radius is the warhead’s Spread and whose duration is the weapon’s Damage. The impact animation is drawn at random from the warhead’s AnimList instead of being selected by damage, so every entry of that list can appear rather than only the one the damage bracket selects.
See also — emp-pulse