TiberiumSpreads
Allows a ripe Tiberium cell to seed its neighbors.
Specification
- Applies to
- scenarios
- File
map file- Section
[SpecialFlags]- Value
- boolean
- When omitted
- UnchangedThe scenario's special options are set up once when the game starts and are not reset between missions, so a campaign mission that omits the key keeps whatever the previously played mission established. Only the first mission of a session finds the initial value, yes.
The switch is the first test a cell makes before it may spread; with it off, cells still ripen but never seed bare ground.