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TiberiumSpreads

Allows a ripe Tiberium cell to seed its neighbors.

Specification
Applies to
scenarios
File
map file
Section
[SpecialFlags]
Value
boolean
When omitted
UnchangedThe scenario's special options are set up once when the game starts and are not reset between missions, so a campaign mission that omits the key keeps whatever the previously played mission established. Only the first mission of a session finds the initial value, yes.

The switch is the first test a cell makes before it may spread; with it off, cells still ripen but never seed bare ground.