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Growth

Game frames a Tiberium type waits between growth passes.

Specification
Applies to
Tiberium
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
0

The timer is reloaded with this many frames after every growth pass, whether or not any cell ripened, and 0 gives the type a pass on every frame. TiberiumGrows=yes multiplies the reloaded figure by 0.3; nothing else scales it.

A scenario with TiberiumGrowthEnabled=no runs no pass at all, so the delay is never consulted there.