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Growth

Game frames a Tiberium type waits between growth passes.

Specification
Applies to
Tiberium
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
0A delay of zero, which gives the type a growth pass on every frame.

After each growth pass, the type waits this many frames before the next one, whether or not any cell grew. A lower value makes the type’s fields ripen faster.

When TiberiumGrows turns on fast growth, the wait is 30% of this value, rounded down. That page explains when fast growth applies. No other setting shortens or lengthens the wait.

No growth pass runs while the scenario’s TiberiumGrowthEnabled switch is off, whatever this value is.