Growth
Game frames a Tiberium type waits between growth passes.
Specification
- Applies to
- Tiberium
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
0
The timer is reloaded with this many frames after every growth pass, whether or not any cell ripened, and 0 gives the type a pass on every frame. TiberiumGrows=yes multiplies the reloaded figure by 0.3; nothing else scales it.
A scenario with TiberiumGrowthEnabled=no runs no pass at all, so the delay is never consulted there.