FixedAlliance
Parsed flag that locks nothing.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- scenarios
- File
map file- Section
[SpecialFlags]- Value
- boolean
- When omitted
noThe special options are initialized with this built-in default when the game starts.- Used by the game
- No — loaded but not used
FixedAlliance has no effect in any game type. A locked alliance would disable the ToggleAlliance command, which forms or breaks an alliance with the selected object’s owner. That command works only outside single-player missions, and only a single-player mission reads this entry.
No game setup in OpenTS locks alliances either. Whether players can ally is decided by the game’s alliance option.