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FixedAlliance

Parsed flag that locks nothing.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
scenarios
File
map file
Section
[SpecialFlags]
Value
boolean
When omitted
noThe special options are initialized with this built-in default when the game starts.
Used by the game
No — loaded but not used

FixedAlliance has no effect in any game type. A locked alliance would disable the ToggleAlliance command, which forms or breaks an alliance with the selected object’s owner. That command works only outside single-player missions, and only a single-player mission reads this entry.

No game setup in OpenTS locks alliances either. Whether players can ally is decided by the game’s alliance option.