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DestroyableBridges

Whether a wall-destroying blast can bring a bridge span down.

Specification
Applies to
scenarios
File
map file
Section
[SpecialFlags]
Value
boolean
When omitted
UnchangedThe scenario's special options are set up once when the game starts and are not reset between missions, so a campaign mission that omits the key keeps whatever the previously played mission established. Only the first mission of a session finds the initial value, yes.

The switch is the first half of the test a blast makes when it reaches a span; the warhead’s own ability to destroy walls is the other half. With the switch off, spans absorb everything and no bridge on the map can be brought down by fire. BridgeStrength covers the roll that follows once both halves pass, and the demolition charge an infantryman leaves on a deck is unaffected either way.