BridgeDestruction
Starting state of the destroyable-bridges option for a multiplayer or skirmish match.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[MultiplayerDefaults]- Value
- boolean
- When omitted
yes
The value seeds the match’s bridge option as the rules are read, and the setup screen then writes over it. The resulting option replaces the scenario’s own DestroyableBridges flag once the map has been read, and that flag is the first half of the test a blast makes when it reaches a span — BridgeStrength covers the roll that follows. A campaign game never consults the option and takes the flag from the map instead.
See also —
DestroyableBridges, BridgeStrength