Skip to content

63 — Apply 100 damage at...

Detonates five separate 100-point blasts around a waypoint and tries to bring down a bridge span there.

Editor data
Numeric ID
63
Engine ID
TACTION_DAMAGE
Editor name
Apply 100 damage at...
Need token
NEED_WAYPOINT
Parameters
  1. Waypointwaypoint
Attachment
none
INI example
[Actions]
<TriggerID>=1,63,0,0,0,0,0,0,<Waypoint>
map file
[Actions]
DemoDamage=1,63,0,12,0,0,0,0,M ; trigger DemoDamage detonates at waypoint 12, whose label is M

The number 12 is the waypoint the action acts on. The trailing M is the same waypoint written as its label, and the action ignores it.

The first blast is centered on the waypoint’s cell. The other four are offset a third of a cell along both axes, one toward each diagonal. Each blast damages what stands in its own cell and the eight cells around it, reduced by distance.

The blasts are at the cell’s ground height, raised by the bridge height where a bridge covers or has covered the cell. A waypoint under a bridge is therefore struck at deck level, not on the ground beneath it.

After the blasts, the action makes up to four attempts to bring down a bridge span in the waypoint’s cell. The attempt is made on every firing. A waypoint with no bridge over it has nothing to bring down.

Valid values

  • A scenario waypoint, read from the number field of the action line. The waypoint label at the end of the line is not used.
Caveats
  • Despite the name, the action detonates five blasts of 100 damage each, not one. An object at the waypoint is hit by all five, each reduced by its distance from that blast.
  • The warhead is the rules [C4Warhead](/keys/c4warhead/), so changing that setting changes this action.
  • The action also tries to bring down a bridge span over the waypoint, on every firing and whether or not the blasts damaged anything.
  • No firer is recorded. No house is angered or awarded points, nothing gains veterancy, and objects the blasts destroy do not spring [Destroyed by any house](/mapping/events/tevent-destroyed/) on their tags. [Do Explosion At](/mapping/actions/taction-do-explosion/#trigger-events-the-blast-does-not-spring) lists the events such a blast leaves unsprung.