32 — Destroy attached building
Kills every object whose tag is attached to this trigger, and drops a bridge span at the cell the trigger sprang from.
- Numeric ID
32- Engine ID
TACTION_DESTROY_OBJECT- Editor name
- Destroy attached building
- Need token
NEED_NONE- Parameters
- None
- Attachment
- object
[Actions]
<TriggerID>=1,32,0,0,0,0,0,0,What is killed
Section titled “What is killed”The action walks every infantry, vehicle, aircraft and structure in the scenario and kills each one that clears all of these, in this order:
- It has strength remaining.
- It is active.
- It has been put down on the map.
- It is not in limbo.
- It carries a tag.
- That tag is attached to this trigger.
Each one is dealt damage equal to its own current strength through C4Warhead, delivered as forced damage with nobody behind it. The warhead therefore shapes the death effects and not the amount, because forced damage skips the Verses table entirely.
The bridge
Section titled “The bridge”Afterwards the action tries up to four times to bring down a bridge span, and only when the offer that fired the trigger carried a cell. The span dropped is at the cell the offer named: for a cell entry that is the tagged cell itself, while a line crossing or a zone entry names the cell the object reached, which can be anywhere along the row, the column or the zone. Force Trigger supplies no cell, so a forced trigger drops nothing.
- The action sweeps every infantry, vehicle, aircraft and structure in the scenario and kills each one whose tag is attached to the same trigger; it is not limited to what sprang it.
- The blow is forced damage equal to the victim's remaining strength, which passes over the armor table,
Immune=yes, prone reduction, and the reprieve that normally leaves a cyborg crawling instead of dead. - No firer is recorded, so no house is angered or awarded points, nothing gains veterancy, and
Attacked by any houseandDestroyed by any houseon the victim's own tag are left unsprung.Destroyed by anythingstill springs. - The bridge attempt runs on every firing and does not depend on the sweep having found anything to kill.