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33 — Add 1-time special weapon...

Gives the trigger's house one charged shot of a superweapon, and its cameo where that house is the player's.

Editor data
Numeric ID
33
Engine ID
TACTION_1_SPECIAL
Editor name
Add 1-time special weapon...
Need token
NEED_SPECIAL
Parameters
  1. Superweaponsuperweapon
Attachment
none
INI example
[Actions]
<TriggerID>=1,33,0,<Superweapon>,0,0,0,0,

Valid values

  • The position of a superweapon in the declared list, where the first section declared is 0. A position past the end of that list is not checked before it is read.
Caveats
  • The weapon goes to the house that owns the trigger.
  • A house that already holds the weapon is left exactly as it was. The action cannot turn a weapon a structure granted into a one-time one, and it cannot add a second shot to a one-time weapon still in hand.
  • The grant is silent. Neither the charging nor the ready announcement plays, whichever house receives it.