33 — Add 1-time special weapon...
Gives the trigger's house one charged shot of a superweapon, and its cameo where that house is the player's.
Editor data
- Numeric ID
33- Engine ID
TACTION_1_SPECIAL- Editor name
- Add 1-time special weapon...
- Need token
NEED_SPECIAL- Parameters
- Superweapon
superweapon
- Superweapon
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,33,0,<Superweapon>,0,0,0,0,Valid values
- The position of a superweapon in
[SuperWeaponTypes], counting the first section listed as0. A position past the end of that list can crash the game.
Caveats
- The weapon goes to the house that owns the trigger.
- The weapon is ready at once, and no voice announces it. [One shot at a time](/systems/superweapons/#one-shot-at-a-time) covers how a one-time weapon behaves.
- A house that already holds the weapon is left as it was. The action cannot turn a weapon from a structure into a one-time weapon, and it cannot add a second shot to a one-time weapon the house has not fired yet.