33 — Add 1-time special weapon...
Gives the trigger's house one charged shot of a superweapon, and its cameo where that house is the player's.
Editor data
- Numeric ID
33- Engine ID
TACTION_1_SPECIAL- Editor name
- Add 1-time special weapon...
- Need token
NEED_SPECIAL- Parameters
- Superweapon
superweapon
- Superweapon
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,33,0,<Superweapon>,0,0,0,0,Valid values
- The position of a superweapon in the declared list, where the first section declared is
0. A position past the end of that list is not checked before it is read.
Caveats
- The weapon goes to the house that owns the trigger.
- A house that already holds the weapon is left exactly as it was. The action cannot turn a weapon a structure granted into a one-time one, and it cannot add a second shot to a one-time weapon still in hand.
- The grant is silent. Neither the charging nor the ready announcement plays, whichever house receives it.