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33 — Add 1-time special weapon...

Gives the trigger's house one charged shot of a superweapon, and its cameo where that house is the player's.

Editor data
Numeric ID
33
Engine ID
TACTION_1_SPECIAL
Editor name
Add 1-time special weapon...
Need token
NEED_SPECIAL
Parameters
  1. Superweaponsuperweapon
Attachment
none
INI example
[Actions]
<TriggerID>=1,33,0,<Superweapon>,0,0,0,0,

Valid values

  • The position of a superweapon in [SuperWeaponTypes], counting the first section listed as 0. A position past the end of that list can crash the game.
Caveats
  • The weapon goes to the house that owns the trigger.
  • The weapon is ready at once, and no voice announces it. [One shot at a time](/systems/superweapons/#one-shot-at-a-time) covers how a one-time weapon behaves.
  • A house that already holds the weapon is left as it was. The action cannot turn a weapon from a structure into a one-time weapon, and it cannot add a second shot to a one-time weapon the house has not fired yet.