34 — Add repeating special weapon...
Gives the trigger's house a superweapon that recharges for the rest of the mission and needs no structure behind it.
Editor data
- Numeric ID
34- Engine ID
TACTION_FULL_SPECIAL- Editor name
- Add repeating special weapon...
- Need token
NEED_SPECIAL- Parameters
- Superweapon
superweapon
- Superweapon
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,34,0,<Superweapon>,0,0,0,0,Valid values
- The position of a superweapon in
[SuperWeaponTypes], counting the first section listed as0. A position past the end of that list can crash the game.
Caveats
- The weapon goes to the house that owns the trigger.
- No voice announces the grant. Later voices follow the usual [charging rules](/systems/superweapons/#charging).
- The weapon is freed from structures even when the house already holds it. A weapon a structure granted is then kept after that structure is sold or destroyed. A [one-time copy](/systems/superweapons/#granted-outright) the house has not fired yet stays one-time and is removed when it fires.
- A weapon that is suspended when the action runs, such as one whose structure is switched off, [stays suspended](/systems/superweapons/#granted-outright) for the rest of the game.