34 — Add repeating special weapon...
Gives the trigger's house a superweapon that recharges for the rest of the mission and needs no structure behind it.
Editor data
- Numeric ID
34- Engine ID
TACTION_FULL_SPECIAL- Editor name
- Add repeating special weapon...
- Need token
NEED_SPECIAL- Parameters
- Superweapon
superweapon
- Superweapon
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,34,0,<Superweapon>,0,0,0,0,Valid values
- The position of a superweapon in the declared list, where the first section declared is
0. A position past the end of that list is not checked before it is read.
Caveats
- The weapon goes to the house that owns the trigger.
- The tie to a structure is cut whether or not the grant itself did anything, so running this on a house that already holds the weapon from a structure leaves it holding the weapon after that structure is sold or destroyed.
- The grant is silent. Neither the charging nor the ready announcement plays, whichever house receives it.