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34 — Add repeating special weapon...

Gives the trigger's house a superweapon that recharges for the rest of the mission and needs no structure behind it.

Editor data
Numeric ID
34
Engine ID
TACTION_FULL_SPECIAL
Editor name
Add repeating special weapon...
Need token
NEED_SPECIAL
Parameters
  1. Superweaponsuperweapon
Attachment
none
INI example
[Actions]
<TriggerID>=1,34,0,<Superweapon>,0,0,0,0,

Valid values

  • The position of a superweapon in [SuperWeaponTypes], counting the first section listed as 0. A position past the end of that list can crash the game.
Caveats
  • The weapon goes to the house that owns the trigger.
  • No voice announces the grant. Later voices follow the usual [charging rules](/systems/superweapons/#charging).
  • The weapon is freed from structures even when the house already holds it. A weapon a structure granted is then kept after that structure is sold or destroyed. A [one-time copy](/systems/superweapons/#granted-outright) the house has not fired yet stays one-time and is removed when it fires.
  • A weapon that is suspended when the action runs, such as one whose structure is switched off, [stays suspended](/systems/superweapons/#granted-outright) for the rest of the game.