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34 — Add repeating special weapon...

Gives the trigger's house a superweapon that recharges for the rest of the mission and needs no structure behind it.

Editor data
Numeric ID
34
Engine ID
TACTION_FULL_SPECIAL
Editor name
Add repeating special weapon...
Need token
NEED_SPECIAL
Parameters
  1. Superweaponsuperweapon
Attachment
none
INI example
[Actions]
<TriggerID>=1,34,0,<Superweapon>,0,0,0,0,

Valid values

  • The position of a superweapon in the declared list, where the first section declared is 0. A position past the end of that list is not checked before it is read.
Caveats
  • The weapon goes to the house that owns the trigger.
  • The tie to a structure is cut whether or not the grant itself did anything, so running this on a house that already holds the weapon from a structure leaves it holding the weapon after that structure is sold or destroyed.
  • The grant is silent. Neither the charging nor the ready announcement plays, whichever house receives it.