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BridgeRepairHut

Turns the structure into the one an engineer walks into to rebuild a destroyed bridge.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

An engineer that walks into a hut repairs the bridge beside it and is used up. That replaces the engineer’s usual effects: the hut is never restored and never changes hands. Neither the hut’s owner nor its strength changes the outcome.

A player’s engineer gets the repair cursor over a hut while a bridge within two cells of it can be repaired, and the refusal cursor otherwise. Over a hut whose bridge is intact, the engineer gets only the refusal cursor. Over a visible hut this cursor needs Repairable=yes, which is the default. Over a hut seen only as a fogged record, the cursor appears whatever Repairable says.

Infantry and vehicles treat a non-allied hut’s cell as impassable. They never plan a route through it by destroying the hut, as armed ones would through another enemy structure.

A hut that also sets Immune=yes takes no damage at all. That includes the forced damage that ordinarily gets past Immune=yes.

See also — capture