Skip to content

Webby

The warhead entangles the infantry it catches instead of damaging them.

Specification
Applies to
WarheadType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

A projectile carrying such a warhead replaces its blast with a web. Every cell within WebRadius of the impact releases one particle from the warhead’s Particle system and hands zero damage to each object standing in it. No blast damage is worked out at all, so Verses, Spread and the crater roll play no part in what a web does; the impact animation and the flash still play as they would for any other shot.

rules.ini
[MyWebWH] ; example WarheadType
Webby=yes
Particle=MyWebSys ; example ParticleSystemType
WebDuration=600
WebRadius=2

An infantryman without IsWebImmune=yes is pinned struggling for the duration and takes nothing; that page covers what an immune soldier gets instead. Anything else caught in the covered cells takes the zero-damage hit and is otherwise untouched.

The flag has one effect on ordinary explosions as well. A blast carrying zero damage is normally abandoned before anything around it is examined, and a web warhead’s blast is carried through regardless.

Weapon choice reads the flag too: which weapon the score assumes covers how an object with a web weapon in one slot picks between the two, and the hazard of leaving the other slot empty.