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Particle

The particle system released where the warhead detonates.

Specification
Applies to
WarheadType
File
rules.ini
Section
[<ObjectType ID>]
Value
class
When omitted
none

An ordinary blast from this warhead creates a particle system of the named type at the point of impact and releases one particle from it. The particle is the one the type’s HoldsWhat names, so a type that holds nothing releases nothing. A blast of zero damage releases nothing, unless the warhead is Webby=yes.

rules.ini
[MyGasWH] ; example WarheadType
Particle=MyGasSys ; example ParticleSystemType

A type with BehavesLike=Gas works differently. The blast creates no system and releases one particle into the scenario’s shared gas cloud instead. That particle comes from the gas cloud’s HoldsWhat, so the named type’s HoldsWhat is not used.

A Webby=yes warhead creates one system of the named type in every cell its web covers, and releases one particle from each. It does this for a Gas type too.

A projectile with an EMEffect=yes warhead raises a pulse instead of a blast and releases no particle.

A misspelled name is not refused. It creates a new particle system type with default settings, which holds no particle, so an ordinary blast releases nothing.