DeathFrames
The number of frames in the wreck animation a destroyed shape-drawn vehicle plays before it explodes.
- Applies to
- UnitType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- integer
- When omitted
0
Above 0, the hit that destroys the vehicle no longer finishes it. The vehicle drops to one point of strength, stays on the map as a wreck that cannot move, and is exploded and removed once its death counter passes MaxDeathCounter. At 0 the destroying hit finishes the vehicle outright. The count is kept in a single signed byte, so 256 stores as that same zero and quietly turns the wreck off, while any figure above 127 stores as a negative number.
Nothing the ordinary destruction does happens on the wreck path: no death announcement, no passengers thrown clear, no wooden crate from a crate-carrying truck, and no crew survivor. CrewEscape covers the survivor roll that is passed over.
The count is a total rather than a per-facing figure. The frame drawn is StartDeathFrame plus the death counter divided by DeathFrameRate, held at the last frame of the run once that division reaches DeathFrames − 1. No facing term enters it, so the wreck shows the same run whichever way the vehicle was pointing.
[MYWALKER] ; the Image ID of a shape-drawn UnitTypeFacings=8WalkFrames=12DeathFrames=13 ; one run of 13, from frame 8 × (0 + 12 + 1) = 104DeathFrameRate=3 ; 39 game frames of animation, about two and a half secondsMaxDeathCounter=64 ; the wreck is removed after 64 game frames