DeathFrameRate
The number of game frames each frame of a vehicle's wreck animation is held for.
Specification
- Applies to
- UnitType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- integer
- When omitted
1
Higher values play the wreck animation more slowly. The whole DeathFrames run takes about DeathFrames × DeathFrameRate game frames, at 15 game frames to the second.
MaxDeathCounter sets when the wreck explodes, counted in game frames from its destruction. If the run finishes first, the wreck holds its last frame until then. If MaxDeathCounter is reached first, the wreck explodes partway through the run.
Keep the value between 1 and 127. The engine stores it in a single signed byte and then raises anything below 1 to 1:
0and negative values down to-128hold each frame for one game frame.- Values from
128to256wrap to zero or a negative number, so they also hold each frame for one game frame.DeathFrameRate=200, for example, plays at full speed, not slowly. - Larger values wrap around again:
300acts as44.